Here's a crack at an Alliance Tournament X team featuring a primarily Gallente setup. As a reminder, CCP rebalanced some ship values, upped the ship total to 12 and kept the point value for the team at 100 overall. This setup uses all 12 ships and all 100 points.
2x Proteus
2x Rook
1x Guardian
2x Keres
3x Daredevil
2x Catalyst
This setup capitalizes on many of the changes brought about in Crucible to Gallente ships and blasters specifically. The Rook & Keres combination is meant to jam a few targets and then delay their locking time & distance. The Keres should pack both the distance and the scan resolution scripts.
The damping by the Keres should force the enemy fleet to come closer, which is perfect for this blaster fleet, anchored by the two Proteus. The DPS is supplemented by the Daredevils and Catalysts, which both put out quite a bit of damage for smaller ships. Also, the Daredevils have that fantastic bonus to webs, which is always an asset.
All ships are armor fit, making the Guardian the useful addition to the team.
I think the key to implementing this team well is calling the appropriate targets and using the Keres to their full potential. Any long range, ECM or logistics ships should be jammed and damped early in order to get the best effect from the Keres/Rook pairings. After that, its just a slug fest with the blaster brawlers. As always, I'd love to hear comments & thoughts from all.
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