Wednesday, February 22, 2012

Inferno Dev Blog Teaser


Just when it seemed like Dev Blogs had all but settled down, CCP Unifex posts one releasing the name and some core concepts for the summer expansion. Its mostly a lot of nothing, but he does hint at some interesting concepts.
  • "Reinvigorating Concord-sanctioned warfare" - Redesign of the War Dec mechanic, clearly. Should be interesting to see. This should have an interesting impact on CSM campaigns, especially Kelduum Revaan who has made this a key part of his platform. Given that it'll be done before he even could take office, that can't really be a major selling point anymore (besides revising it if CCP messes this one up). 
  • "Looking to introduce many new things which will mix up all forms of combat in a way not seen for a long time" - If anyone has even the slightest clue what this means, please post in comments immediately.
  • "Factional Warfare will be seeing changes to make it more relevant and fun by giving real reasons to fight for your faction" - This sounds somewhat encouraging. FW has been a growing interest of mine recently, and it sounds like it needs a boost pretty significantly. I hope Mittani hasn't convinced CCP to make Faction Warfare "Nullsec Lite" though.
  • "Revealing more concrete steps in the link between Eve and DUST 514" - Pretty straight forward here. Just please don't mess up Eve too much.
 The Dev Blog mostly seems like a lot of nothing, and Unifex admits that. It definitely is intriguing however. It sounds like there will be a series of small releases over the coming months, and the full Inferno will be released in the May-June time frame ("Just before the summer"). I think the big positive to take away from this is that there doesn't seem to be much fluff. CCP is apparently still operating along the same general philosophy as Crucible, but with the increased time they can roll out some bigger features as well. Its going to be quite the spring season with the CSM elections and all of the hopefully awesome Dev Blogs coming out.

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