Showing posts with label Alliance Tournament. Show all posts
Showing posts with label Alliance Tournament. Show all posts

Monday, July 23, 2012

Alliance Tournament X Wrap-up

The Tenth Alliance Tournament has come and gone, and it was quite a show. In my opinion, there isn't an event more representative of the best parts of Eve. The AT runs the full gamut of planning, meta-gaming, and small gang pvp execution. From the first match to the last, it was an impressive display.


My initial impression is that this is the closest Alliance Tournament I've ever seen. There was a bit of a cookie-cutter feel to some matches with all of the Vindicators, Sleipnirs and Vargurs, but match outcomes were determined far more by skill than simply by bringing the right setup. Speaking of setups, there were a few noteworthy ones. The first one that has to be mentioned is the HUN Reloaded Vargur team. This one general team anchored around the two or three Vargurs pushed them all the way to the final round. The team was well put together and even more so, well piloted. 

My other noteworthy setups both belong to Pandemic Legion. I've already discussed the team with the flagship Bhaalgorn and the four Malices. PL failed to disappoint on the final day as well, packing a very impressive ECM team, anchored by three Widows. This team absolutely handled Darkside in a near-flawless victory. A part of me wonders if they should have saved it for the HUN match against that Vargur team, but I suppose you have to make it to that semifinals before you can use it there. And Darkside was not to be taken lightly after last year.

Rather not be on the receiving end of this one
I have to say, I'm damn proud of both PL and RvB. I thought the latter was performing especially well despite many people not taking them as serious contenders. As Raivi commented, I'm a bit disappoined PL couldn't manage to find their way through just one more match, as that would have at least secured 50 Cambions. I have a feeling that we may be able to get our hands on either Cambions or Etanas somehow though ;-)

Out of the Alliance Tournament, I have two new goals for my own career, and they're both a bit ambitious. The first is to own an AT prize ship of my own. I'm especially partial to the Freki, being a Rifter hull. My second choice would be an Adrestia, the Thorax-inspired HAC. I make enough isk that its plausible to procure one of these little treasures at some point. 

The second goal is to someday fly in the Alliance Tournament. The AT is a "fair" fight with everything on the line and everyone watching. That's something special. I've got some work to do over the next couple years, but that's the next step for me. I can't think of a more rewarding experience.

As a final wrap-up, CCP and all of the commentators who put in their hard work deserve a great deal of thanks. These people gave up their weekends for a month straight and put on one hell of a show. Congratulations as well to all of the competitors, especially Verge of Collapse and HUN Reloaded. Enjoy the new toys.

Tuesday, July 17, 2012

Weekend Review 7/15

It was quite a weekend for me in Eve. I was lucky enough to have the Alliance Tournament, Thukk You Frill Me & the corresponding Ganked roam, and my cyno alt finished up the necessary pre-reqs all at the same time. Let's kick it off with the AT.

The group stages in the Alliance Tournament were pretty spectacular. Both of my teams drew a bit of attention. The buzz surrounding RvB was mostly in regard to their comeback win over Rote Kappelle in the boundary violation match, which the Robo-Blogger has of course already covered. The more interesting match was Pandemic Legion vs Rote (Congrats Rote for stirring up some good fights this weekend, by the way). PL dressed to the nines, bringing out their flagship Bhaalgorn and four Malices, which were Alliance Tournament prizes from previous years. If you haven't seen the match yet, watch Michael Bolton III squeal like a little girl here:



I'm still not quite sure how the second PL Bhaalgorn went down so quickly. The Guardian wasn't jammed or neuted from what I could see, and the reps never really kept up. After that, Rote was able to pick off a couple Vengeances and the Guardian, and they took a relatively close match. I was pretty impressed with the PL pilots keeping all of the Malices alive, but that's the only real positive for them here. It was a great fight to watch, but you've got to give it to Rote for not only winning the match but kicking ass in the isk war. I'm surprised the Pandemic Legion fit wasn't able to do more with the ridiculously awesome ships they had on the field.

All while this was happening, Thukk You Frill Me was forming up and rolling out. For the unaware, this is the campaign headed by Rixx Javix and Seismic Stan to bring the Frill back to the Vagabond. The event started in Jita with an official protest by shooting the infamous memorial there. I couldn't make it to this part since my security status was just a bit too low, so I waited patiently in lowsec while the gang moved towards me. 

The Ganked roam featured Stabber hulls in honor of the Vagabond's frill. Personally, I grabbed a Stiletto, as we were a bit light on tackle with no Dictors in fleet, and there's no better way to whore on killmails than a fast locking interceptor ;-).  This was one of the slower Ganked nights I've been on. It took quite a while to get someone interested in fighting us, and we were a bit distracted by the great AT matches wrapping up the evening. Eventually, AAA decided to ~undock~ and fight us. It was a pretty decent fight, finally. I'd say the highlight was knocking down a Loki, since it was a bit pimped out. Perhaps most surprising is that I survived! When I started taking some damage, I burned out of the bubble and managed to warp off before anyone got point on me or managed to take me down. I even made it all the way home! Mangala formally apologized for this obvious flaw in the roam, as he promised that we would all die.

Speaking of Ganked, next week's is RvB's year anniversary of hosting them. The theme should be up soon, but I invite everyone to come. They're open to the public, and they're a blast. The fleets are disorganized, drunken messes, and they're fantastic. Also, I'm sure Mangala has something up his sleeve for this one. Don't miss out.

Sunday, June 17, 2012

The Internet Returns!

After over 15 hours of driving and all of the setting up at the new apartment, I'm finally getting settled in. Here's a picture from my bedroom window.

Life Sucks

If anyone is in the Pensacola area, give me a yell to grab a beer sometime. 

Getting back to Eve business, I'm beginning to return to logging in regularly. My work schedule is going to be a bit erratic for about a month or so, but I should have plenty of time to log on and kill some Reds. RvB is really firing on all cylinders right now, and I can't wait to get back to business. 

On another positive note, the Alliance Tournament is coming up. CCP is replaying old AT's until the action begins on June 30. I'm looking forward to the action. I'm pulling for RvB (obviously) and PL. I have no affiliation with PL, but I respect their style and they're top notch Alliance Tournament veterans.

Lastly, I'm considering taking my main out of RvB and into null permanently. I want to fly with some competent fleets backed with Logi and some strategy as opposed to "Fit for DPS --> Fire the Weapons." I'd like to find a null corp with gangs of 5-25 pilots on all the time. Logistics in getting out there would be appreciated to. We'll see what pops up.

Tuesday, May 29, 2012

ATX: Gallente Blaster Team

Here's a crack at an Alliance Tournament X team featuring a primarily Gallente setup. As a reminder, CCP rebalanced some ship values, upped the ship total to 12 and kept the point value for the team at 100 overall. This setup uses all 12 ships and all 100 points.

2x  Proteus
2x  Rook
1x  Guardian
2x  Keres
3x  Daredevil
2x  Catalyst

This setup capitalizes on many of the changes brought about in Crucible to Gallente ships and blasters specifically. The Rook & Keres combination is meant to jam a few targets and then delay their locking time & distance. The Keres should pack both the distance and the scan resolution scripts.

The damping by the Keres should force the enemy fleet to come closer, which is perfect for this blaster fleet, anchored by the two Proteus. The DPS is supplemented by the Daredevils and Catalysts, which both put out quite a bit of damage for smaller ships. Also, the Daredevils have that fantastic bonus to webs, which is always an asset.

All ships are armor fit, making the Guardian the useful addition to the team.

I think the key to implementing this team well is calling the appropriate targets and using the Keres to their full potential. Any long range, ECM or logistics ships should be jammed and damped early in order to get the best effect from the Keres/Rook pairings. After that, its just a slug fest with the blaster brawlers. As always, I'd love to hear comments & thoughts from all.

Sunday, May 6, 2012

ATX: Rules, Impact & Theory-Crafting



Let me start by saying that I love the Alliance Tournament. I watched the later rounds of last year's tournament, and I think its fantastic. The best alliances in Eve clash in a fair, organized system not based on who can bring more supercapitals or numbers. Its all about who concocted the better team and then outflew the others. 

A few days ago, CCP announced the ATX rules, and there were a few small tweaks. The most interesting were the points rebalancing, as was well laid out at Scram Web, and the reduced time for rounds, which was discussed at Eve Opportunist. The other big thing that happened was all of the rebalancing and new ships introduced with Crucible. ATX could have a very new look to it.

The Alliance Tournament format changes are going to have a big impact. The average point per ship went from 10 to 8.33, which is a significant decline I'd argue. A few ships did get their point values lowered, but I'm not sure if its enough to combat the ship number increase from 10 ships to 12. I played around with some numbers in excel, and I couldn't decide on any clear cut winning teams, so I tried to model them after previous year's teams.

The core of what I saw was 3-4 high DPS ships to start. These were often anchored by Sleipnirs, T3's or Faction Battleships, such as Vindicators. That's 48-60 points of your total right off the bat. Most teams were then supplemented by Logistics, which makes sense. Another 12 points right there, bringing you to a minimum of 60 points by only counting four out of your twelve ships. That means we've got 40 points for 8 ships, or an average of 5 points per ship after the core 3 DPS ships and the logi. Recons can make the difference in a fight, but even one will cost you 14 points, rounding out to a minimum of 74 points & 7 ships remaining (3.71 points/ship remaining). At that point, its your call to tack on seven Assault Frigs/Interdictors/Destroyers/Frigates.

I'm certainly no expert, but here's a team I would consider trying based on these "truths" of successful alliance tournament teams from past years:

-3x Sleipnir
-1x Scimitar
-1x Huginn
-3x Jaguar
-2x Sabre
-2x Thrasher

This setup, modeled after 0utbreak's team from the final match last year, uses all 12 ships, but only 98 points. The problem with adding two more ships to the field without a team point increase is that it is difficult to tack on anything larger than a Frigate or Destroyer class ship.

The other option is to do some larger rearranging. If you take out the Huginn (or equivalent Recon) and the Assault Frigates you can add two Tier 3 BC's. The downside is that 2 Assault Frigates have their place taken by regular Frigates. Regardless, it still makes for an interesting setup, and it hits 100 points on the dot.

-3x Sleipnir
-1x Scimitar
-2x Tornado
-2x Sabre
-2x Thrasher
-2x Rifter

I think I like this team better despite the lack of a Recon. Its a very quick team, and between the Sleipnirs and the Tornadoes, there is a ton of DPS to neutralize the enemy fleet. The best part is probably the Tornadoes ability to project damage while keeping range. The Sleipnirs can brawl up close supported by the Scimitar while the Tier 3's skirmish along the edges of the arena. This team should not have any trouble keeping the match under the new 10 minute time limit.

The theory-crafting is one of the best parts about the Alliance Tournament in my eyes. I'm by no means an expert on the situation, but I'd love to be behind the scenes with the people who are. Its events like this why I would push for some type of arena combat in Eve. Just the thought of creating these teams and testing them out in a fair combat environment is so damn cool. On a roam, you would never trade a Huginn for a Rifter if that's what your fleet really needed, but those are the sacrifices you have to make for the Alliance Tournament. I'm very much looking forward to the beginnings of the event this year. I'll probably continue to theory-craft and if I come up with anything good, I'll be sure to share.

Friday, February 10, 2012

Eve's End Game & the Hunt

I've been considering for a while what Eve's End Game is, and I think the question even bounced around the blogosphere for a bit over the past couple months. I was a bit surprised to see that the overwhelming majority of people believed it to be null sec fleet combat. I can't say I really blame them that much though, given the focus that CCP puts on it and the narrative surrounding it. I just can't seem to wrap my head around it though. Being a part of a 300+ man fleet is cool for the sake of sheer magnitude, but I can't honestly say that following an FC's barking orders is how I want to spend my time.

As cool as it is to ride a Titan bridge and get into an absolute slug fest with Supercaps et al, I can't really see much skill in it. You spend months skilling up for the FOTM, fit the FOTM as per alliance mandate, make a few jumps, engage opposition and head home. I suppose if you're the one scouting and doing intel, its great, but to just be one of the hoard seems a bit dull to me.

To me, the end game of Eve is being the hunter. If you step into my system, I want to be able to methodically find you, trap you and kill you. I want the rush of the hunt and the thrill of victory. The only places where I can see this mentality occurring currently are lowsec and perhaps NPC null. Even in RVB, the tendency is rare for corp members of either side to stray from 10-25 man fleets. I feel like the most interesting and exciting fights in New Eden come from well organized small gang warfare or even solo fights. Its for these reasons I love the Alliance Tournament as well. What's better than evenly matched, crafted teams going at it to the death (except for the Hydra/0utbreak match, of course)?

As a result of all of this thinking, I'm making a concerted effort to get more into lowsec adventures. The Syndicate region still seems to be calling my name as well, but I'll figure it all out. For some reason, Eve feels new again. And I like it.